So I have a simple alignment. Plane A, circle B, circle C. I Leveled to the plane A and origin Z to it. Translate XY to circle B. Rotate to a line made from B to C. Done.
A different programmer believes I
mustrotate before translating.... I totally disagree on this simple alignment. Using Legacy btw.
Once I have my main alignment set up ( A-B-C- for instance ) every recall goes back to that. ( similar to what Dan stated above ). I understand the reason you do this is that if you hose the alignment and miss a Degree Of Freedom, the tri-hedron will tell you that when you recall startup. That being said, I have no issues changing an X -Y or Z origin without a new level or rotate. If I do need a NEW LEVEL or ROTATION, I will always do a 100% complete complete self contained alignment.
Once I have my main alignment set up ( A-B-C- for instance ) every recall goes back to that. ( similar to what Dan stated above ). I understand the reason you do this is that if you hose the alignment and miss a Degree Of Freedom, the tri-hedron will tell you that when you recall startup. That being said, I have no issues changing an X -Y or Z origin without a new level or rotate. If I do need a NEW LEVEL or ROTATION, I will always do a 100% complete complete self contained alignment.