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Offline to online runtime calculator

Has anyone else ever tried to create a runtime calculator for programs created offline?

I'd like to offer more confidence in time management when it comes to requesting time on a workstation and I thought about trying to build something like this. If anyone else has tried, what things have you run into for roadblocks or success could you site?

I realize this is a daunting task to take on, but I can see a lot of benefit if it is worked out.
Parents
  • I got asked this when I worked for Hex but it's a minefield.

    You need to take into account...

    You'd need to calc distance between hits, and all moves
    Take into account acceleration and deceleration over given distances (think calculus & differential equations)
    Dwell at movepoints / clear planes / avoidance moves / before and after hits etc (don't know if you noticed but they're not consistent)

    Do you use search routines like find hole? have fun calculating that.


    Much better to do it statistically I reckon

    Take 20 progs, run offline and time, then run online and time, and see if there's any kind of correlation.
Reply
  • I got asked this when I worked for Hex but it's a minefield.

    You need to take into account...

    You'd need to calc distance between hits, and all moves
    Take into account acceleration and deceleration over given distances (think calculus & differential equations)
    Dwell at movepoints / clear planes / avoidance moves / before and after hits etc (don't know if you noticed but they're not consistent)

    Do you use search routines like find hole? have fun calculating that.


    Much better to do it statistically I reckon

    Take 20 progs, run offline and time, then run online and time, and see if there's any kind of correlation.
Children
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