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Hi my friend, i tryed to write a script for that, because it's sound like fun.
i calculate the movepoints from the last hit by consider the "clearence Plane" or the "retract Value" .
but i have a problem
I cant extract the info from the "clearence Cube", so it will not work with that.
sorry i think i cant help you.
your roadmap sound a bit .. complicated
Hi my friend, i tryed to write a script for that, because it's sound like fun.
i calculate the movepoints from the last hit by consider the "clearence Plane" or the "retract Value" .
but i have a problem
I cant extract the info from the "clearence Cube", so it will not work with that.
sorry i think i cant help you.
your roadmap sound a bit .. complicated
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