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Flipping a part

How do you turn a part upside down and maintain yur past alignments? Is there a way to stitch things together or do you have to run 2 separate programs? Can't find anything in the hel file on this.
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  • When it comes to dimensioning a part with a flip in the program, how do you dimension a height from a plane before the flip and after. I have the part on a vblock sitting on a face that I cant get any hits on until I flip the part. Is there a way to assign a variable and create a generic point? Will that dimension be accurate
  • Or would it be best to elevate the part to get as many features as I can before flipping the part. I want to create a dimension from a plane before the flip to a plane after the flip. Looking for the most accurate and less time consuming way. There is a plane I cant get to when I set the part up on a vblock. If its better to make a fixture to reach that plane I will take the time to make one.