I am trying to create a program without model and required to create a plane at an angle (x=0.3334° , y=0.0° & z= 14.538°)
is there any way to calculate i, j, k value for the same?
The I,J,K values are the cosine of the angle so in your case that would be I 0.99998307, J 1.0000000, K 0.967981369, but something looks off with those angles as you have zero degree rotation about the Y axis the other two angles should add up to 90 degree.
Like UKCMM said, you can calculate the vector using the method he described, or you can offset and rotate your axis with an alignment if you wish to maintain zeros and ones as your vectors.
i use a excel program to calculate vectors from angle
i found it by searching google for 3d vector formulas. id share it but this wont allow xlsx file uploads
Or..... you could do it simply by measuring a plane manually on the surface and then using the vector of the plane created to construct your I,J,K of your auto plane. Your vector may not be perfect but you will be hitting it close enough to reduce the significant portion of vector error. Depends on how accurate you need to be.
the plane looks something like image, with flat surfaces
i gave the values for reference only, need to know the method.
as said by
NinjaBadger when i am trying to change any vector value the others are changing automatically
1. we can take any vector as reference (the work plane is z-axis)
2. rough sketch is added in #7
3. that's exactly the issue I'm facing, I'm trying to generate a plane at i, j, k = 0,0,1 then rotate to desired value but it's not working for me