Hey fellas, been getting very comfortable with my 8725 and AS1 but I'm struggling a little to create good meshes. What's the secret? I've tried all 3 standard filters. Still objects don't seem to resemble my part. Wayyy to many triangles. Does PCDMIS even have the ability to reverse engineer objects? Mine don't look near as fluid and smooth as the videos I watch with polyworks or other softwares. Any advice?
Try filtering your point cloud prior to meshing. I use distance filter of 0.4 which results in a nice equidistant pointcloud (provided you have coverage enough).
Awesome thanks. What about when you have a part with really fine details? If you space the points out will it still keep clean boundary points? That's something that polyworks appears to do better. I don't see a setting for that in pcdmis
I have experimented quite a bit. Seems it doesn't like a lot of point data. I think for a nice smooth object with flat surfaces it would probably work well. I can't understand how people use these arms to reverse engineer anything, especially castings and whatnot
You know, you can always export your point cloud and mesh it in another software. I believe PC-DMIS is utilizing the mesh library from 3DReshaper (now Leica Cyclone) for its meshing. Never had much luck with getting good meshes in that software (two pass meshing).
They are designed to give better edge and curvature definition whilst minimising the number of triangles on flat surfaces. In our testing and benchmarking against our leading competitors, we found that we out-performed them on several key metrics...
our mesh quality was better (less noise, better defined edges and radii, better able to capture fine detail)
Less need for manual intervention (hole filling etc)
calculation times were faster (3x faster than leading competitor)
the mesh file size was smaller (between 3 and 10 times lighter file size)