I was wondering, is there an existing method currently available or under construction within ADAMS/CAR that allows the user to integrate mapped terrain data as a road or similar? I am working to merge gaps within a vehicle autonomy project in which the current terrain data is gathered and mapped within Unreal Engine. I am aware that there is support for graphical and data integration within CarSim, and I was wondering if the same was possible within ADAMS in some form. In my case, the support of the graphical renderings aren't my key concern, although useful, my primary objective is the ability to integrate mapped terrain data created from LIDAR/RADAR etc. into an ADAMS/CAR simulation.
I am wondering, is there a possible method of co-simulating between Adams and Unreal Engine? The reason I ask is that I need to feed the vehicle terrain data which we have already mapped in Unreal so unfortunately, using VTD will not be an acceptable solution for me. I think I could possibly accomplish this by exporting the vehicle model as an FMU and use a plugin within unreal to translate data between the two softwares. This idea is stuck with two significant concerns:
The only Unreal Engine FMU plugin I believe currently exists supports only float and boolean variable data (0/1) and I am not sure the variable data type of the Adams FMU export
The FMU export option relies on the use of an event file (driver/road data), which I am looking to feed using the Unreal Engine. (I only wish to use Adams as a solver for the mechanical systems of my vehicle which will be driven by an autonomous controller built in Unreal)
To clarify, I am not asking if there is a way to do all of this, I am instead asking if it is even theoretically possible by the methods I have suggested above, or some alternate method.
I am wondering, is there a possible method of co-simulating between Adams and Unreal Engine? The reason I ask is that I need to feed the vehicle terrain data which we have already mapped in Unreal so unfortunately, using VTD will not be an acceptable solution for me. I think I could possibly accomplish this by exporting the vehicle model as an FMU and use a plugin within unreal to translate data between the two softwares. This idea is stuck with two significant concerns:
The only Unreal Engine FMU plugin I believe currently exists supports only float and boolean variable data (0/1) and I am not sure the variable data type of the Adams FMU export
The FMU export option relies on the use of an event file (driver/road data), which I am looking to feed using the Unreal Engine. (I only wish to use Adams as a solver for the mechanical systems of my vehicle which will be driven by an autonomous controller built in Unreal)
To clarify, I am not asking if there is a way to do all of this, I am instead asking if it is even theoretically possible by the methods I have suggested above, or some alternate method.