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Executing Cable or Other Wizard Dialog Through CMD Language?

I've got a fairly complex cable system that I've set up in the Cable Wizard and saved as a .wzd file. Sometimes my model configuration will change drastically as a design evolves so I prefer to build everything from modular CMD files as opposed to interactively in the gui.
 
How can I load in this .wzd file and execute the Cable Wizard again through CMD language?
 
Parents
  • Hi Michael,
    I had a deeper look into the wizards, and it seems that these are not controllable through the command language (which in my mind is very bad Adams-practice). I did not find any way to automate wizard handling.
     
    If your cable system is changed by moving things around (not adding or removing pulleys) or changing parameters for the cable system, then you might get away with modifying these parameters directly and maybe executing a "ude modify instance" command on the element these belong to.
     
    Example:
    I could modify the cable diameter directly by modifying the corresponding design variable under the cable_cable element.
    Moving a pulley was done by moving the marker it was sitting on, and then afterwards doing "ude modify instance" on the specific cable_pulley element.
    You will have to be careful and check that everything is updated correctly.
     
Reply
  • Hi Michael,
    I had a deeper look into the wizards, and it seems that these are not controllable through the command language (which in my mind is very bad Adams-practice). I did not find any way to automate wizard handling.
     
    If your cable system is changed by moving things around (not adding or removing pulleys) or changing parameters for the cable system, then you might get away with modifying these parameters directly and maybe executing a "ude modify instance" command on the element these belong to.
     
    Example:
    I could modify the cable diameter directly by modifying the corresponding design variable under the cable_cable element.
    Moving a pulley was done by moving the marker it was sitting on, and then afterwards doing "ude modify instance" on the specific cable_pulley element.
    You will have to be careful and check that everything is updated correctly.
     
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