Ok. Use quadrilaterals instead of triangles. Will give you more accurate result. If the geometry has gaps, then the mesh will also have gaps. You can seed any geometry edge to create a finer mesh along that edge.
Or, if you do not want those gaps, you can extend the geometry surfaces to create a continuous surface.
Ok. Use quadrilaterals instead of triangles. Will give you more accurate result. If the geometry has gaps, then the mesh will also have gaps. You can seed any geometry edge to create a finer mesh along that edge.
Or, if you do not want those gaps, you can extend the geometry surfaces to create a continuous surface.