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Consistent points for attaching springs to solid mesh?

Is it possible to embed a point in a part, so that I can attach a spring but change the solid mesh later without having to redo the springs?
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  • One another approach you can use is, split the face using curve, and then split the curve using vertex (add the vertex at required location). There can be different approaches you can adopt to split the face, so that you can have vertex at given location.
    Then once you have vertex at given location, you can use it to create connector which will not broke after remeshing.
    image
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  • One another approach you can use is, split the face using curve, and then split the curve using vertex (add the vertex at required location). There can be different approaches you can adopt to split the face, so that you can have vertex at given location.
    Then once you have vertex at given location, you can use it to create connector which will not broke after remeshing.
    image
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