This is in response to Tech Article ID KB8012044. I have some questions in order to understand this.
What does the station distances represents?
Do they need to match with my Grid Location?
Suppose I have cBeam (ONE bar2 element) between two grid points (GA and GB) (10 units apart) and I need to create a tapered beam
Will my input be
Station distance 0.0 10.0
Cross Section Area 1.0 2.0
Inertia 1,1 10
Inertia 2,2 10
Inertia 1,2 20
Torsional Constant 18
Does the above input means that at grid GA (station 0.0) an area of 1 with the above properties be created and at grid GB (station 10.0) an area of 2 with above properties be created?
Thank you for a detailed explanation, those inertia number were not accurate and just to make the input easy. I really appreciate you explaining this in detail. Yes I do not need multiple station locations and can use only initial and final station location as my grid length will be relatively small . I can capture the shape with this approach.
One additional questions, when we define the beam we give a vector direction, suppose my beam length is x-axis I can define the vector either in y axis or z axis . When its an I beam, I can see the difference how my beam is oriented, in my case it will be a tapered beam, can you share some information on how to accurate define this vector so my y and z axis do not get swapped ?
Thank you for a detailed explanation, those inertia number were not accurate and just to make the input easy. I really appreciate you explaining this in detail. Yes I do not need multiple station locations and can use only initial and final station location as my grid length will be relatively small . I can capture the shape with this approach.
One additional questions, when we define the beam we give a vector direction, suppose my beam length is x-axis I can define the vector either in y axis or z axis . When its an I beam, I can see the difference how my beam is oriented, in my case it will be a tapered beam, can you share some information on how to accurate define this vector so my y and z axis do not get swapped ?