I am using utility skin solid elements which suppose to create shells with normals pointing outside solids. I noticed that for some solid meshes, produced skin has mixed normals. Is there a utility which can fix normals to point out without user interaction/inspection?
The branch message indicates that this is not a closed set of shell elements (outer surface).
If you verify the Hex mesh with a free face wireframe plot do you see any "faces" inside what you think of as the outer surface boundary. use Display/FEM/show only faces (in wireframe) , default normally, and look for internal edges using wireframe display. Sometimes I use shaded , which hides the internal faces, but then use clipping planes to look at a slice of the model and move the planes across the model checking for faces appearing in the interior.
The branch message indicates that this is not a closed set of shell elements (outer surface).
If you verify the Hex mesh with a free face wireframe plot do you see any "faces" inside what you think of as the outer surface boundary. use Display/FEM/show only faces (in wireframe) , default normally, and look for internal edges using wireframe display. Sometimes I use shaded , which hides the internal faces, but then use clipping planes to look at a slice of the model and move the planes across the model checking for faces appearing in the interior.