I am using utility skin solid elements which suppose to create shells with normals pointing outside solids. I noticed that for some solid meshes, produced skin has mixed normals. Is there a utility which can fix normals to point out without user interaction/inspection?
There is a problem with the mesh where there are two tet elements going to a single hex face. This is causing a mesh junction when you create shell elements,. 2 trias on one quad . I've tried to point it out here:
There is a problem with the mesh where there are two tet elements going to a single hex face. This is causing a mesh junction when you create shell elements,. 2 trias on one quad . I've tried to point it out here: