I am using utility skin solid elements which suppose to create shells with normals pointing outside solids. I noticed that for some solid meshes, produced skin has mixed normals. Is there a utility which can fix normals to point out without user interaction/inspection?
Here is a fixed mesh with all positive volume elements and the tets overlying the hexes replaced with wedges. this now creates shells which all point outwards.
Here is a fixed mesh with all positive volume elements and the tets overlying the hexes replaced with wedges. this now creates shells which all point outwards.