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You obviously have no idea about how basic dimensions work (or even that there is a button marked 'caps lock' on your keyboard...), so I'll give you the advice that I nearly always give those who either can't or don't understand the mathematical theory behind it:
Take your "true position" value, and divide by 1/3 for the safe amount of tolerance in either direction. This will in effect be over-tolerancing the position, but will keep even the least experienced operator safe from creating scrap.
There is a correct mathematical formula for calculating true position RFS. Simple and quick. Square deviation of X and Y, add them together, take the square root of that number and multiply that by 2. That would be the formula you give your operator.
You obviously have no idea about how basic dimensions work (or even that there is a button marked 'caps lock' on your keyboard...), so I'll give you the advice that I nearly always give those who either can't or don't understand the mathematical theory behind it:
Take your "true position" value, and divide by 1/3 for the safe amount of tolerance in either direction. This will in effect be over-tolerancing the position, but will keep even the least experienced operator safe from creating scrap.
There is a correct mathematical formula for calculating true position RFS. Simple and quick. Square deviation of X and Y, add them together, take the square root of that number and multiply that by 2. That would be the formula you give your operator.
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