Our campaigns tend to lean towards realism and low-fantasy; blood, gore, pillaging and stab wounds, over fairies, fireballs, and other realms.
These things exist, but our regiment is about maintaining order during civil war; politics, rivalry and the like.
One of the armies of undead
is led by an animus, and he's got his super-cool geo-political crap figured out.
It's a nice mix. There's just the right amount of fantasy involved to make it interesting, but not too much that the aspects of fantasy take away from genuine problem-solving.
Instead of, say, using magic to open a door or pull a lever, we might have to solve a puzzle, remove some traps, or simply knock.
I get to use my brain to do things, instead of being the fighter that says "enemy? I punch him!" or the mage, "enemies? Magic missile!"
Our campaigns tend to lean towards realism and low-fantasy; blood, gore, pillaging and stab wounds, over fairies, fireballs, and other realms.
These things exist, but our regiment is about maintaining order during civil war; politics, rivalry and the like.
One of the armies of undead
is led by an animus, and he's got his super-cool geo-political crap figured out.
It's a nice mix. There's just the right amount of fantasy involved to make it interesting, but not too much that the aspects of fantasy take away from genuine problem-solving.
Instead of, say, using magic to open a door or pull a lever, we might have to solve a puzzle, remove some traps, or simply knock.
I get to use my brain to do things, instead of being the fighter that says "enemy? I punch him!" or the mage, "enemies? Magic missile!"