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Alignment Question

I might be overthinking this one. We check various things on Engine Blocks here, and while I was creating yet another Program for a different model today, I got to thinking about the way we align them. Originally we:
  • Rotate Head to Deck Angle (Typically 30 Degrees)
  • 4 Hits on Head
  • Level/Origin to Head
  • 2 Hits for Line in front of Block
  • Rotate XPLUS to Line about ZPLUS
  • 4 Hits in a Cylinder Bore
  • XY Origin to Cylinder Bore
Simple stuff. The part that I am trying to optimize is the opposite side now. Since the opposite side is at -30 Degrees and we have to rotate the head, should I be performing a completely new alignment for the other side? Meaning, repeat the above, but on the other side? Or can I just Level off the deck and Origin off a Cylinder Bore and skip the Rotation?

I guess what I'm getting at is that I want everything to be off of the same Rotation, but I want to make sure everything is taking hits using the right Vectors.

I can also create a Manual alignment "set" for both sides of the Block, but then that introduces issues when I need to check Deck Height, because if I have 2 different Manual and DCC Setups, I would have to perform a Measurement on the Crank Bore twice, for both Sides, which would introduce a lot of extra time.

Thanks all.
Parents
  • This statement, " Since the opposite side is at -30 Degrees and we have to rotate the head" has got me wigged out. If you're rotating the CMM probe head, I wouldnt think you'd need another alignment. if you're rotating the engine head on the CMM, then yea...


    Sorry for not being clear. Block stays in the same place. The only thing rotating is the Wrist on the Machine.
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  • This statement, " Since the opposite side is at -30 Degrees and we have to rotate the head" has got me wigged out. If you're rotating the CMM probe head, I wouldnt think you'd need another alignment. if you're rotating the engine head on the CMM, then yea...


    Sorry for not being clear. Block stays in the same place. The only thing rotating is the Wrist on the Machine.
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