Since most parts I dealt with were PLANE_A CIRCLE/SLOT_B CIRCLE/SLOT_C, so I always started with Readpoints to my programs. Before programing, I always move the coordinate system to where It should go. But sometime the original zero is way off the position with not only position off but also angles to rotate.
For example, let treat PT1 vectors as surface vectors.
I will calculate those I J K with arcsin to angles, then rotate with X Y or Z with the angles, usually it took couple rounds to have one vector close to -1 or 1.
Any easy way to deal with rotations? Any tips or suggestions are welcomes
Why not bestfit the first alignment and then align/measure as you please? Then it wouldn't matter where the original coordinatesystem is located because you bestfit to it.
Why not bestfit the first alignment and then align/measure as you please? Then it wouldn't matter where the original coordinatesystem is located because you bestfit to it.