It may also help to reduce your Tessellation multiplier value (Edit - Graphics Display Window - OpenGL). The lower this value is, the more polygons will be used to render the model. This can help avoid false positive collisions, especially in holes and on curved surfaces.
It may also help to reduce your Tessellation multiplier value (Edit - Graphics Display Window - OpenGL). The lower this value is, the more polygons will be used to render the model. This can help avoid false positive collisions, especially in holes and on curved surfaces.